I love the smell of UnrealEd crashing in the morning. –Â tarquin
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page ""Static Mesh Modeling"" on this wiki! See also the search results found.
Page title matches
- This section contains information about creating [[Legacy:Static Mesh|Static Meshes]]. ...or not only modeling, but also mapping their designs and exporting them. 'Mesh modelers usually stay in close contact with the mapper to discuss what is n5 KB (895 words) - 15:39, 13 May 2007
Page text matches
- The introduction of [[Legacy:Static Mesh|Static Mesh]]es has radically changed how maps are built. In the [[Legacy:The Curse Of Quick cures for static mesh ailments:13 KB (2,312 words) - 02:48, 23 June 2004
- ...acy:UnrealEd|UnrealEd]] (mostly in relation to [[Legacy:Static Mesh|static mesh]]es), written (initially ;-)) from the perspective of a Maya noob. It's alm ...esn't work properly unless you select all the objects making up the static mesh and then select Modify -> Freeze Transformations first.<br /><br />'''Fat M12 KB (2,137 words) - 19:53, 19 May 2006
- * [[Legacy:Static Mesh|Static Mesh]]es form most of the [[Legacy:Unreal World|Unreal World]], much less BSP wo * [[Legacy:Static Mesh|Static Mesh]]es (old page: [[Legacy:Hardware Brush|Hardware Brush]])12 KB (2,099 words) - 04:19, 17 September 2006
- "Static" in "static mesh" doesn't mean "doesn't move" – it can be moved, rotated, retextured a ...opies of one static mesh is a relatively simple operation. When the static mesh is to be displayed on the screen, the engine only has to tell the video car12 KB (1,852 words) - 16:05, 4 January 2008
- This section contains information about creating [[Legacy:Static Mesh|Static Meshes]]. ...or not only modeling, but also mapping their designs and exporting them. 'Mesh modelers usually stay in close contact with the mapper to discuss what is n5 KB (895 words) - 15:39, 13 May 2007
- * Convert the newly created BSP to a static mesh (if necessary) ** [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]1 KB (217 words) - 23:35, 20 December 2005
- * [[Legacy:Static Mesh|Static Mesh]] * [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]16 KB (2,421 words) - 17:36, 14 February 2008
- ;[[Legacy:Static Mesh Modeling|Static Mesh Modeling]]:Static mesh modeling is creating meshes used for detailed map geometry. Usually created1 KB (172 words) - 17:31, 14 February 2008
- ...ee [[Legacy:Static Mesh Modeling|Static Mesh Modeling]] for more or static mesh collision. ; How do I share my level with others without sending all of the texture and mesh packages? : See [[Legacy:MyLevel|MyLevel]].20 KB (3,360 words) - 06:39, 12 April 2012
- ...eapon Modeling|Weapon Modeling]], and [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]. Each path has it's own techniques as well as challenges. Model ...e the wires intersect. That is an example of a mesh in the real world. A mesh in modeling looks quite similar except that you can actually see the points4 KB (619 words) - 07:55, 8 July 2007
- ...ied collision hull for it. Check out "[[Legacy:Static Mesh Modeling|static mesh modeling]]" for that. * [[Legacy:Static Mesh Modeling|Static Mesh Modeling]] - All about modeling StaticMeshes.8 KB (1,228 words) - 06:57, 17 November 2007