I love the smell of UnrealEd crashing in the morning. – tarquin

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • This section contains information about creating [[Legacy:Static Mesh|Static Meshes]]. ...or not only modeling, but also mapping their designs and exporting them. 'Mesh modelers usually stay in close contact with the mapper to discuss what is n
    5 KB (895 words) - 15:39, 13 May 2007

Page text matches

  • The introduction of [[Legacy:Static Mesh|Static Mesh]]es has radically changed how maps are built. In the [[Legacy:The Curse Of Quick cures for static mesh ailments:
    13 KB (2,312 words) - 02:48, 23 June 2004
  • ...acy:UnrealEd|UnrealEd]] (mostly in relation to [[Legacy:Static Mesh|static mesh]]es), written (initially ;-)) from the perspective of a Maya noob. It's alm ...esn't work properly unless you select all the objects making up the static mesh and then select Modify -> Freeze Transformations first.<br /><br />'''Fat M
    12 KB (2,137 words) - 19:53, 19 May 2006
  • * [[Legacy:Static Mesh|Static Mesh]]es form most of the [[Legacy:Unreal World|Unreal World]], much less BSP wo * [[Legacy:Static Mesh|Static Mesh]]es (old page: [[Legacy:Hardware Brush|Hardware Brush]])
    12 KB (2,099 words) - 04:19, 17 September 2006
  • "Static" in "static mesh" doesn't mean "doesn't move" &ndash; it can be moved, rotated, retextured a ...opies of one static mesh is a relatively simple operation. When the static mesh is to be displayed on the screen, the engine only has to tell the video car
    12 KB (1,852 words) - 16:05, 4 January 2008
  • This section contains information about creating [[Legacy:Static Mesh|Static Meshes]]. ...or not only modeling, but also mapping their designs and exporting them. 'Mesh modelers usually stay in close contact with the mapper to discuss what is n
    5 KB (895 words) - 15:39, 13 May 2007
  • * Convert the newly created BSP to a static mesh (if necessary) ** [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]
    1 KB (217 words) - 23:35, 20 December 2005
  • * [[Legacy:Static Mesh|Static Mesh]] * [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]
    16 KB (2,421 words) - 17:36, 14 February 2008
  • ;[[Legacy:Static Mesh Modeling|Static Mesh Modeling]]:Static mesh modeling is creating meshes used for detailed map geometry. Usually created
    1 KB (172 words) - 17:31, 14 February 2008
  • ...ee [[Legacy:Static Mesh Modeling|Static Mesh Modeling]] for more or static mesh collision. ; How do I share my level with others without sending all of the texture and mesh packages? : See [[Legacy:MyLevel|MyLevel]].
    20 KB (3,360 words) - 06:39, 12 April 2012
  • ...eapon Modeling|Weapon Modeling]], and [[Legacy:Static Mesh Modeling|Static Mesh Modeling]]. Each path has it's own techniques as well as challenges. Model ...e the wires intersect. That is an example of a mesh in the real world. A mesh in modeling looks quite similar except that you can actually see the points
    4 KB (619 words) - 07:55, 8 July 2007
  • ...ied collision hull for it. Check out "[[Legacy:Static Mesh Modeling|static mesh modeling]]" for that. * [[Legacy:Static Mesh Modeling|Static Mesh Modeling]] - All about modeling StaticMeshes.
    8 KB (1,228 words) - 06:57, 17 November 2007